Damon Iannuzzelli
Damon Iannuzzelli
Art Director, Blizzard Entertainment
Boston, United States

Summary

Artist, Art Director, and Game Studio Co-Founder with 16+ years of
experience creating games across PC, Console, Web, and Mobile

Skills

Art DirectionVector and Bitmap IllustrationCharacter DesignEnvironment/Prop Design3D modeling/texturing/lighting/shading

Software proficiency

Photoshop
Photoshop
Maya
Maya
Unreal Engine
Unreal Engine
Unity
Unity

Productions

    • Video Game
      Stream Legends
    • Year
      2017
    • Role
      Art Director
    • Company
      Proletariat Inc
    • Video Game
      Streamline
    • Year
      2016
    • Role
      Art Director
    • Company
      Proletariat Inc.
    • Video Game
      World Zombination
    • Year
      2015
    • Role
      Art Director
    • Company
      Proletariat Inc.
    • Video Game
      Indiana Jones Adventue World
    • Year
      2011
    • Role
      Art Director
    • Company
      Zynga Inc.
    • Video Game
      LoudCrowd
    • Year
      2008
    • Role
      Lead Artist
    • Company
      Conduit Labs
    • Video Game
      Resistance: Fall of Man
    • Year
      2006
    • Role
      Lead Character Artist
    • Company
      Insomniac Games

Experience

  • Art Director at Blizzard Entertainment
    Boston, United States of America
    July 2022 - Present

  • Co Founder/Art Director at Proletariat Inc.
    Cambridge, United States of America
    November 2012 - June 2022

    • Co-Founder of Proletariat Inc. Collaborate with studio co-founders, product owners and directors on goals, strategy, marketing, hiring, employee career development, external communications, and investor relations

    • Manage a team of 6 internal artists, as well as external contract artists, and outsource vendors

    • Develop and create 2D and 3D assets, production art styles, and production techniques for all studio projects, including the App Store Editors’ Choice on iPhone and iPad, World Zombination.

  • Art Director at Zynga
    Cambridge, United States of America
    August 2010 - October 2012

    • Responsible for art direction on all Zynga Boston studio projects

    • Collaborated with remote teams on marketing, promotion, and technical requirements for launching at scale, supporting 10+ M DAU

    • Managed a team of 11 in-house artists and animators, as well as external contractors and outsource vendors

    • Developed and created 2D and 3D assets, production art styles, and production techniques

  • Lead Artist at Conduit Labs
    Cambridge, United States of America
    September 2007 - August 2010

    • Led the art direction of multiple social games, focused on balancing fresh approaches with accessibility

    • Collaborated with lead game designers on theme and gameplay with focus on UX

    • Managed a small team of in-house artists, contractors and outsource vendors

    • Developed and created 2D and 3D production assets

  • Lead Character Artist at Insomniac Games
    Burbank, United States of America
    May 2004 - September 2007

    • Led team of 7 character artists responsible for concept art, production art, UI, Visual FX, and video work

    • Trained character art team to use Playstation 3 art pipeline, tools and technology

    • Modeled and textured characters and other 3D assets

  • Senior Character Artist at Turbine
    Westwood, United States of America
    September 2000 - May 2004

    • Led studio research on per pixel material techniques and modular art solutions to facilitate development on Lord of the Rings Online.

    • Managed flow of information and critique between Turbine and several outsource studios

    • Modeled and textured characters, environments, and effects

    • Created concept illustrations for characters and environments