Artist, Art Director, and Game Studio Co-Founder with 16+ years of
experience creating games across PC, Console, Web, and Mobile
• Co-Founder of Proletariat Inc. Collaborate with studio co-founders, product owners and directors on goals, strategy, marketing, hiring, employee career development, external communications, and investor relations
• Manage a team of 6 internal artists, as well as external contract artists, and outsource vendors
• Develop and create 2D and 3D assets, production art styles, and production techniques for all studio projects, including the App Store Editors’ Choice on iPhone and iPad, World Zombination.
• Responsible for art direction on all Zynga Boston studio projects
• Collaborated with remote teams on marketing, promotion, and technical requirements for launching at scale, supporting 10+ M DAU
• Managed a team of 11 in-house artists and animators, as well as external contractors and outsource vendors
• Developed and created 2D and 3D assets, production art styles, and production techniques
• Led the art direction of multiple social games, focused on balancing fresh approaches with accessibility
• Collaborated with lead game designers on theme and gameplay with focus on UX
• Managed a small team of in-house artists, contractors and outsource vendors
• Developed and created 2D and 3D production assets
• Led team of 7 character artists responsible for concept art, production art, UI, Visual FX, and video work
• Trained character art team to use Playstation 3 art pipeline, tools and technology
• Modeled and textured characters and other 3D assets
• Led studio research on per pixel material techniques and modular art solutions to facilitate development on Lord of the Rings Online.
• Managed flow of information and critique between Turbine and several outsource studios
• Modeled and textured characters, environments, and effects
• Created concept illustrations for characters and environments